Dark Cathedral Music
A downloadable asset pack
Buy Now$9.99 USD or more
This collection of original compositions includes:
7 Looping songs
8 ambient atmospheric loops
7 horror swells/stabs
Assets are 24 bit .wav files and also OGG format
Download the Demo Song for free!
Status | Released |
Category | Assets |
Author | Daniel Vincent Neuffer |
Tags | Atmospheric, Dark, Dark Fantasy, Halloween, Horror, Music, Music Production |
Asset license | Creative Commons Attribution v4.0 International |
Purchase
Buy Now$9.99 USD or more
In order to download this asset pack you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:
DarkCathedralMusic.zip 241 MB
OGG_DarkCathedralMusic.zip 15 MB
Comments
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Hi. I am interested in buying both "Dark Cathedral" and "Adrenaline Rush Drum Loops" for a small indy game project. But I am missing some license informations. Can you add them as description to these pages or even better add an additional download link to a license text file?
Thank you very much and keep up the great work!
Thanks for checking out my music and sound asset packs!
I looked into this and have updated the licensing information which can be seen in the "more information" of the description area.
All my asset packs on itch are under Creative Commons Attribution v4.0 International.
You’re free to use them for commercial or non-commercial projects, royalty-free, non-exclusive! All I request is that you credit me somewhere, if possible, in whatever way makes most sense to you (perhaps “Music and sound effects by Daniel Vincent Neuffer”).
Also, from a game developer standpoint, would you also like me to provide alternative file types like OGG or 16 bit wav instead of 24 bit wav files in order to have smaller file sizes for your project?
Let me know if you have any other questions!
Thank you very much. Bought both.
Perfect license for this kind of assets. And thank you for adding it to the metadata.
To answer your other question:
If you would offer other formats I would not use them.
I organize my bought/licensed assets in the following way:
I only download the highest quality version available (24 bit WAV in your case). After extracting the archive I losslessly reencode every WAV file to WavPack. This makes it small without losing any information and also allow to losslessly compress 32bit float encoded WAV files without having another format involved.
My sound/music asset pipeline is just a bunch of shell scripts that automatically reencode all required audio files to the final required lossy format for that build.
Some artists only offer lossy formats. I add them to the collection without any modification/reencoding.
And some artists have big/"bloated" archives which contain 3 formats. WAV, MP3 and Ogg. I delete all formats except the WAV files and continue as described above.